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[VertexHelper] AddUIVertexTriangleStream causes crash
Repro steps:1) Open the project and scene in it2) Play and click the button in the Game View3) Notice the crash Read more
[Speedtree]Performance drop when using multiple Speedtree objects in Uni...
To reproduce:1) Open attached project and the scene in it on 5.32) Play it3) Open 'stats' window in game window4) Notice that the ga... Read more
SetTextureScale started complaining about material missing texture property
Open the scene TrackEditor_Example from the attached project and press Play. It will throw lots of errors about materials missing so... Read more
Broken text PPtr in file errors thrown when upgrading project or reimpor...
Open the attached project and reimport all assets in it. Lots of "Broken text in PPtr" errors are going to be shown. This is a regre... Read more
[Android] Playing a video without a delay after another video has ended ...
Playing a video without a delay after another video has ended doesn't always work on Android Read more
[iOS] Can't build and run with latest Xcode update (7.1)
-e: see title, says I have to do it manually (which works) because my version is not in the compatibility list -repro:--get latest x... Read more
Calling GUI methods in Update crashes the editor
Add the following code to the Update method of a new script: if (GUI.Button (new Rect (20, 20, 60, 20), "Test")) {} Attach the scrip... Read more
[Graphics]Particles are occluded behind any gameobject
What happened: The particles are being rendered behind objects with the mesh renderer components; However, the particles in the scen... Read more
[Substance] ProceduralMaterial.isProcessing always returns true when clo...
ProceduralMaterial.isProcessing always returns true when it's cloned with the Renderer.material property. This issue only reproduces... Read more
Warning shows random transitions depending which one is open in animator...
How to reproduce:1. Open the attached project2. Open IevaScene3. There should be a warning about "Asset 'Character': Transition in s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template