Search Issue Tracker
Fixed in 0.3.0
Votes
0
Found in [Package]
0.2.6-preview
Issue ID
1140853
Regression
No
[UI] Using "detect input to bind to an Action" sometimes generates an error about leaked memory.
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/467
Repro:
1. Download package and project at: https://github.com/Unity-Technologies/InputSystem
2. Right click in the Project window to create a new InputAction or open an existing one
3. In the UI, create new Action Maps and Input Action if there is none
4. Pick a binding, in the Properites, click the ◉ button then press any key to bind it
5. If the error doesn't appear, repeat the last step several times.
Actual: Memory leak error occurs when using UI to bind to an Action through detecting input
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressables Report window UI is broken when opening via Build > New Build > Default Build Script
- Addressables Profiles window UI break when creating a new Variable with a long name
- No character limit when renaming Profile in Addressables Profile window, allowing excessively long names
- Blurry, low quality Active Profile icon used in Addressables Profiles window
- Project browser search area changes when maximing Game View
Add comment