Search Issue Tracker
Fixed in 0.3.0
Votes
0
Found in [Package]
0.2.6-preview
Issue ID
1140879
Regression
Yes
[UI] "Release" for Press Interaction does not trigger action
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/492
Repro:
1. Download attached project "PressTest.zip"
2. Download package if needed: https://github.com/Unity-Technologies/InputSystem
3. Enter Play Mode
4. Press the 4 buttons on a gamepad or ASDF on keyboard
5. Observe output message
Actual: Release message is missing because the Input Action is never fired.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Resolution Note (fix version 0.3.0):
We made the behavior more consistent here. "Release" will now also fire "performed" when the button is released, and not "cancelled".
So the script code should be changed from:
_localMap.Gameplay.Release.cancelled += OnActionPerformed;
to:
_localMap.Gameplay.Release.performed += OnActionPerformed;