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Not Reproducible
Votes
0
Found in [Package]
0.2.6-preview
Issue ID
1140845
Regression
No
[Editor] Input Action does not disable automatically when existing Play Mode.
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/436
Forum: https://forum.unity.com/threads/errors-with-new-input-system-when-exiting-play-mode-solved.632644/
Repro:
1. Download package and project at: https://github.com/Unity-Technologies/InputSystem
2. Open SimpleDemo scene at: Assets -> Demo -> SimpleDemo
3. Select "Player" Gameobject and open the attached script "SimpleController_UsingActions_InAsset"
4. In the C# script file, find "OnDisable" function and remove "controls.Disable();" from it.
5. Save the script, go back to Unity Editor and Enter Play Mode
6. Exit Play Mode and observe the issue
Actual: If user doesn't disabled Input Action manually when exiting Play Mode in Editor, error and exception keep popping up in Console window until restart the Editor.
Expected: No unmanaged memory leak. If users are required to disable Input Action manually, the error should be more informative and relevant.
From GitHub, Rene:
Automatic cleanup of actions (i.e. disabling them and releasing all their unmanaged memory) does not seem to work reliably and lead to errors about unmanaged memory being leaked.
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