Search Issue Tracker
Fixed in 0.3.0
Votes
0
Found in [Package]
0.2.6-preview
Issue ID
1140869
Regression
No
[UI] Re-naming Action Map after starting to re-name an Action breaks the process.
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/489
Repro:
1. Download package and project at: https://github.com/Unity-Technologies/InputSystem
2. Create a new or use an existing Input Action asset
3. Start re-naming an Input Action
4. Don't finish the last step, start re-naming an Action Map
5. Observe
Actual: Not only user can start re-naming an Action Map before finish the Input Action re-naming process, the Action Map name input field is broken as well.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Add comment