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Incorrect position using <Position> instead of <Transform> when changing...
Steps to reproduce:1. Open original project "TurnBasedBattle.zip"2. Open "TurnedBasedBattle" scene3. Press "Play"4. Press load field... Read more
Continuously updating colorMultiplier for a Selectable's colors allocate...
How to reproduce:1. Open user-submitted project (ColorTest) and 'SampleScene' scene2. Enter Play Mode3. Open the Profiler window and... Read more
Wind Zone effect is not prewarmed on a particle system after reopening t...
Steps to reproduce:1. Download 1122824_repro.zip and open "test" scene2. Enter play mode3. Notice that wind effect isn't prewarmed I... Read more
[Android][Unity 2017.4] Textures appear black in Player on particular de...
Steps to reproduce:1. Open the attached project2. Build and run to androidNotice that while loading, Unity logo appears as a black r... Read more
ParticleSystem.Shape.Sprite is rendering wrong color of the object when ...
To reproduce:1. Open attached project2. Press on Core in the hierarchy ( the particles are black)3. Enable and disable Sprite Render... Read more
Additional metadata fields are revealed in Inspector window after switch...
Steps to reproduce:1. Create a new project in 2019.2.0a42. Select scene3. Change Inspector mode to Debug Results: Notice that additi... Read more
Crash on Mono JIT Code when calling virtual protected void
How to reproduce:1. Open the "mono_crash,zip" project2. Open the "test_scene.unity" scene3. Press Play Actual result: Unity crashes.... Read more
incorrect default interpolation type when using double-click to create a...
When creating keys in-between existing keys (default Auto-Clamped), created keys are expected to be the same interpolation type as a... Read more
[Gizmos] Gizmos drawn by Debug.DrawLines aren't seen in Prefab Mode
Repro steps:1. Open QA attached project "repro_ 1123284"2. Observe the drawn gizmos in the scene3. Select GameObject in the Hierarch... Read more
Using .NET API 4.x increases performance spike in Scripts twice when sel...
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open the Profiler and enable "Deep Profile" and "Profile Editor"3. Record a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code