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Crash in ForwardShaderRenderLoop::PerformRendering when switching to 'Cl...
Steps to reproduce: 1. Open attached project2. Open 'scene1'3. Bake lightmaps4. Open scene view window, select 'Clustering' in the v... Read more
[Mask] Masked image bleeds out into another gameObject with a disabled m...
Reproduction steps:1. Open attached project (ReproProject.zip)2. Open the "test" scene3. Select the "Panel" gameObject (under Canvas... Read more
NetworkClient leaks hostId
NetworkClient leaks hostId if destroyed without connecting. NetworkTranspoort.RemoveHost() is never called for a NetworkClient insta... Read more
[webplayer] OSX builds generate corrupted file - unplayable
-e: see title.--works well on windows and with 5.2 editors -repro:--build & run an empty scene--NOTICE webplayer fails to load:-... Read more
[IL2CPP] Application freezes on GetVirtualMethod
1. Open attached project2. Build to iOS with IL2CPP(device or simulator)3. Project will freeze on device with "il2cpp::vm::Object::G... Read more
Type.GetMethod() asserts for methods with default float parameter when S...
There's an assert in il2cpp::vm::Parameter::GetDefaultParameterValueObject that fails in this particular case. Attaching repro project. Read more
AnimatePhysics update mode is very slow in 5.2 and 5.3 compared to 5.1
How to reproduce:1. Open the attached project2. Open Profiler (Window->Profiler)3. Open and Play Test scene (it will instantiate ... Read more
[Crash] Editor crashes when opening a particular scene MonoBehaviour::Sh...
Quick reproduction steps:1. Open attached project "PolyglotUnity"--- Editor crashes immediately Alternative reproduction steps:1. De... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used