Search Issue Tracker
Not Reproducible
Votes
0
Found in
Issue ID
737538
Regression
No
NetworkClient leaks hostId
NetworkClient leaks hostId if destroyed without connecting. NetworkTranspoort.RemoveHost() is never called for a NetworkClient instance if Connect() was called on it, but if failed to connect to the server because of an invalid IP address.
This causes the transport layer host to be leaked, so after 16 attempts, no more connections can be made.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
Add comment