Search Issue Tracker
Fixed in 5.3.0
Votes
1
Found in
5.2.1p4
Issue ID
736717
Regression
Yes
[Mask] Masked image bleeds out into another gameObject with a disabled mask attached
Reproduction steps:
1. Open attached project (ReproProject.zip)
2. Open the "test" scene
3. Select the "Panel" gameObject (under Canvas) and disable the mask component
4. The rest of the image is seen (it bleeds out)
Note: When the "Panel" object is below the "Panel(1)" or "Panel" doesn't have a mask component attached the image will not bleed.
Expected result: The image should't be displayed on the left side (left panel).
Regression from: 5.1.X (last not working version 5.1.4f1(36d0f3617432))
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Qwere
Oct 25, 2015 07:09
This bug is happening since I updated to Unity 5.2, so I'm sure it's not something intentional.
-I'm currently considering downgrading Unity to 5.1 because of this issue