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Fixed in Unity 5.2.2

Votes

0

Found in

5.2.1p3

Issue ID

735927

Regression

Yes

UI (using best fit) freeze when displaying

UI

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 2Core functionality majorly impacted

This issue has no description.

Comments (7)

  1. 0ecc76f1fd4d188f7934ff84410e3d14?d=mm

    xBoxRedDot

    May 24, 2018 07:24

    5.6.6f2 still not resolved...

  2. E3fd24a9906721f86812a17a3928a11d?d=mm

    Edy

    Sep 01, 2017 22:15

    Still there in Unity 5.6.3

  3. 69da22be252d6c7bd62170fb7bab7b9d?d=mm

    Knskan3

    Sep 16, 2016 12:42

    This is still an issue, just saw it happening in my game in iphone 5. Any news ??

  4. 69da22be252d6c7bd62170fb7bab7b9d?d=mm

    Knskan3

    Dec 08, 2015 21:05

    Just updated to 5.3 and the problem persists. When using best fit for fonts, Font.CacheFontForText is creating big pikes and freezing the app for some time

  5. 39649025f76cce302f990f50d82877e9?d=mm

    fekj97

    Dec 08, 2015 19:03

    I updated and still i have the problem on OS x.

  6. 9e85103e8ed6a0e187583d7472943756?d=mm

    pfreese

    Nov 17, 2015 07:42

    This fix is still awaiting a merge to a patch release branch.

  7. A81f63f99f2b34e33b919c6203327358?d=mm

    phasiclabs

    Nov 16, 2015 11:36

    This is claimed to be fixed in 5.2.2, but I've just tried in the latest patch (p4) and it is still there : http://forum.unity3d.com/threads/5-2-terrible-performance-spike-causing-by-font-cache.353794/page-2

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