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Custom shadered image is not rendered while in a parent's mask
Repro steps:1) Open the project and Main scene2) Play it and notice only one bar updates3) Select Background->Masked->Panel an... Read more
[OldGUI] GUIText has line spacing is way smaller compared to previous ve...
Steps to reproduce: 1. Open attached project2. Open 'game' scene3. Notice how the smaller line spaces affect the text (for example, ... Read more
Code-created TerrainData marked with "HideFlags.DontSave" crashes editor...
Steps to reproduce:1. Open attached project's scene "Test".2. Exit Unity Editor.3. Editor crashes. Crash is caused by HideFlags.Dont... Read more
[UWP] Deployment canceled by user when build and running
Build and running UWP application from editor, usually ends up with "Deployment canceled by user." error, though nothing was done to... Read more
[SerializedArray] Adding over 2000 elements to a serialized array causes...
To reproduce the issue follow the steps:1. Load "New Unity Project 1" project2. Load "EmptyArray" scene3. Find "keyword" array list ... Read more
Lot of same errors on editor generating network serialization
Recursively defined network structures cause stack overflow in editor when building. Applies to classes derived from MessageBase. Read more
[iOS] Video is closed when switching from control setting minimal -> ful...
To Reproduce: 1. Deployt the attached project.2. Click 'Video : Minimal"3. Click the button in the lower right corner to change cont... Read more
[MeshAPI]Memory leak with procedural Mesh
How to reproduce:1. Open the attached project2. Open Bug scene-There is this documentations script http://docs.unity3d.com/ScriptRef... Read more
[OSX][AMD-only][GLLEGACY] Deferred rendering causes lots of artifacts an...
Deferred rendering on editor causes serious artifacts, shadows are not shown. On player it osx player it crashes. Project Steps: 1. ... Read more
Prefabs will not save inspector data changes if manipulated by editor sc...
Steps to reproduce:1. Open Project.2. Open scene "Test Scene"3. Click on the gameObject "Cube Prefab" in the Hierarchy.4. Press the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field