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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.3.0b2
Issue ID
734563
Regression
No
[SerializedArray] Adding over 2000 elements to a serialized array causes performance drop
To reproduce the issue follow the steps:
1. Load "New Unity Project 1" project
2. Load "EmptyArray" scene
3. Find "keyword" array list under "Main Camera" GameObject script component
4. Add 9999 elements to the "keyword" array list
5. Unity performance drops while array elements are drawn
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