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Mac 32 architecture standalone IAP runtime Bug
When trying to initialise at runtime Unity IAP in a 32 architecture with a Mac; Unity's IAP crashes. A workaround for this issue i... Read more
huge UI objects when Canvas render mode is "Screen Space - Camera"
Steps to reproduce (or watch attached gif): 1. Create a new Unity project 2. Add Canvas 3. Set Canvas render mode to Screen Space - ... Read more
Unity throws "iterator==end" error when reading serialized file metadata...
Steps to reproduce: 1. Open attached project -Error appears Results: reading serialized file metadata after loading a scene throws ... Read more
Canvas Scaler doesn't scale Z axis when Canvas render mode is set to "Sc...
Steps to reproduce (or watch attached gif): 1. Open attached project 2. Open "ReproScene" scene 3. Select "Canvas" in the Hierarchy... Read more
Unity can't build to folders outside of project folder
Fix has been pulled to trunk and 5.5 Read more
Scaling camera view which was created by using "Handles.DrawCamera" resc...
When using Handles.DrawCamera to draw camera view on another window, rescaling that window results in a Game view camera scale chang... Read more
[iOS] An extra 'null' parameter is passed after a long type integer is u...
When using native iOS code, if a method uses a 'long' type parameter, an extra 'null' is passed with it. In this case, the 'null' pa... Read more
[WebGL] Player hangs when Skinned Mesh Renderer is present in the scene
Repro steps: 1. Build WebGL player. 2. In player, press right arrow on keyboard once to advance to next scene (generic Particle test... Read more
[Components] Adding component from plugin isn't defined so wrong/unloade...
Steps to reproduce: 1. Open attached project 2. Create new game object in hierarchy 3. Press 'Add Component' in inspector and add '... Read more
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