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3
votes
Fixed

[OSX] D3DCompiler produces incorrect bytecode on Mac (Wodka issue? - nee...

Shaders

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Feb 20, 2016

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Version/s: 5.3.2p3

Repro steps:1) Open the project and TestShader.shader in it2) In the frag function notice line 54: "fixed c = 5.0xx"2) Select the Te... Read more

6
votes
Fixed

[OSX] 'Socket: unable to join multicast group, error: Address already in...

Networking

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Feb 29, 2016

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Version/s: 5.3.3p1

How to reproduce: 1. Create an IP alias- Use the command '$ sudo ifconfig lo0 alias 127.0.0.2' to create a loopback alias- More deta... Read more

0
votes
By Design

MPB assignment of the stencil Reference Value does not over-ride the ori...

Graphics - General

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Mar 10, 2017

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Version/s: 5.6.0b10

To reproduce:1. Open attached StencilBugs (u5.2.2f1) or StencilBugs (u5.6.0b10) project10. Load the scene 'Stencil_MPB_Bug'11. Notic... Read more

0
votes
Fixed

DynamicGI.indirectScale can be set outside of 0-5 cap, and it affects ba...

Global Illumination

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Jan 20, 2015

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Version/s: 5.0.0b20

If you are setting an Indirect Intensity through General GI, you can set it from 0 to 5. However, with DynamicGI.indirectScale, you ... Read more

0
votes
Fixed

Preset files for Assets with Platform Settings get modified when first s...

Asset - Importers

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Mar 27, 2020

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Version/s: 2018.4

How to reproduce:1. Create a new Unity project2. Import any image into the Assets folder3. Create a TextureImporter preset for the i... Read more

1
votes
Fixed

FrustumCulling is not functional in VFX Graph rendered with Custom Pass ...

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Sep 27, 2024

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Version/s: 2022.3.48f1, 6000.0.21f1, 6000.2.0a1, 7000.0.0a3

How to reproduce:1. Open the attached “FrustumCulling.zip” project2. Open the “OutdoorsScene”3. Enter Play Mode4. Observe the Game V... Read more

1
votes
Won't Fix

GetButtonDown() keeps getting triggered when a button is held and scene ...

Input

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Aug 11, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1. Open attached project "repro_project.zip"2. Open "0" scene3. Press Play4. Press and hold "E" key(there's two s... Read more

0
votes
Postponed

Calculation results are different from Coroutine and normal function

Scripting

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Mar 01, 2016

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Version/s: 5.3.2f1

Calculation results are different from Coroutine and normal function. Steps to reproduce:1. Open attached project's "777550.zip" sce... Read more

0
votes
By Design

Alpha blending not working and render artifacts when using Sprite Shader...

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Dec 01, 2023

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Version/s: 2023.3.0a1

Steps to reproduce: Open attached project Enter play mode and inspect the game view Expected: The left square is invisible in some a... Read more

0
votes
Won't Fix

“ProcessRootMotion” and “ProcessAnimation” methods of the AnimationJob w...

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Apr 27, 2023

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Version/s: 2020.3.47f1, 2021.3.24f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13

How to reproduce:1. Open the user’s attached “Repro.zip” project2. Enter Play Mode and press the “Switch Connection” button3. Observ... Read more

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