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By Design

Votes

0

Found in

2023.3.0a1

Issue ID

UUM-57865

Regression

No

Alpha blending not working and render artifacts when using Sprite Shader Graph + Overlay Canvas

-

Steps to reproduce: 
# Open attached project
# Enter play mode and inspect the game view

Expected:

The left square is invisible in some areas and remains visible during the camera animation

Actual:

The left square is black in some areas and disappears during the camera animation.

This only happens when the render mode of the canvas is set to Screen Space - Overlay

 

  1. Resolution Note:

    I actually thought that these sprite targets were meant to be used in UI but I now see that there is a Canvas Target which works just fine. So this was indeed working by design. Thanks for clarifying Joshua!

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