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By Design
Votes
0
Found in
2023.3.0a1
Issue ID
UUM-57865
Regression
No
Alpha blending not working and render artifacts when using Sprite Shader Graph + Overlay Canvas
Steps to reproduce:
# Open attached project
# Enter play mode and inspect the game view
Expected:
The left square is invisible in some areas and remains visible during the camera animation
Actual:
The left square is black in some areas and disappears during the camera animation.
This only happens when the render mode of the canvas is set to Screen Space - Overlay
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Resolution Note:
I actually thought that these sprite targets were meant to be used in UI but I now see that there is a Canvas Target which works just fine. So this was indeed working by design. Thanks for clarifying Joshua!