Search Issue Tracker
By Design
Votes
0
Found in
2023.3.0a1
Issue ID
UUM-57865
Regression
No
Alpha blending not working and render artifacts when using Sprite Shader Graph + Overlay Canvas
Steps to reproduce:
- Open attached project
- Enter play mode and inspect the game view
Expected:
The left square is invisible in some areas and remains visible during the camera animation
Actual:
The left square is black in some areas and disappears during the camera animation.
This only happens when the render mode of the canvas is set to Screen Space - Overlay
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
I actually thought that these sprite targets were meant to be used in UI but I now see that there is a Canvas Target which works just fine. So this was indeed working by design. Thanks for clarifying Joshua!