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[macOS][Vuforia] Editor freezes with Fatal Error "CheckDisalowAllocation...
Prerequisites: have an USB camera connected to a computer Have Unity 2017.2 with Vuforia support installed Steps to reproduce:1. Ope... Read more
[Android] Transition from lock screen to application makes half of the s...
Steps to reproduce: 1) Download attached project 'TestPortraitBug.zip' and open in Unity2) Make sure Default Orientation is set to '... Read more
Editor crashes at mono_jit_runtime_invoke when setting AnimationPlayable...
Steps to reproduce:1. Download repro_931383.zip and open "test" scene2. Enter play mode3. editor crashes Results: editor crashes whe... Read more
InputSystem allocates 17 bytes of memory to NativeInputSystem.HasDeviceD...
Reproduction Steps:1. Import attached project.2. In Build Settings, make sure "Autoconnect Profiler" is selected.3. Add "Scene" to b... Read more
Crash in AnimationClip::BuildMecanimDataMainThread when Animation Contro...
Reproduction steps:1. Open the attached project "Profiling.zip";2. Open the "AnimTest.unity" scene;3. Enter a play mode;4. In the Ga... Read more
[Noise] Remap curves still editable when remap is disabled
DESCRIPTIONThe "Remap" option via "Noise" in the particle system includes an off\on toggle. I've noticed when off\disabled the small... Read more
Crash in OpenVR::BuildTrackedDeviceName when looping through all availab...
To reproduce:1. Open attached project;2. Make sure OpenVR is enabled;3. Load the "Test" scene;4. Enter play mode;5. Select the 'Test... Read more
Deleting a script corrupts prefab which had that script
To reproduce:1.Create new project2.Create a Cube in the hierarchy3.When cube is selected i the inspector Add Component > New scri... Read more
Header does not appear if followed by private variable
To reproduce:1. Open attached Unity project "Header.zip"2. Open "gg" scene3. Click on Main Camera and observe the "HeaderTest" scrip... Read more
Android: shaders with #pragma target 4.6 don't run on devices that are ...
According to https://docs.unity3d.com/Manual/SL-ShaderCompileTargets.html, #pragma target 4.6 is supported by ES3.1+AEP devices. On ... Read more
All about bugs
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