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GeometryUtility.CalculateFrustumPlanes() and GeometryUtility.TestPlanesA...
It seems that GeometryUtility.CalculateFrustumPlanes() and GeometryUtility.TestPlanesAABB() are not returning the right values, and... Read more
ScriptExecutionOrder ignored when reloading scripts during playmode
To Reproduce: - Open repro.unity scene - Press play - Reimport a script from project view - observe Console output ClassA,Class... Read more
[Android] GI assets for the first scene(level0) have been added to the o...
Steps to reproduce: 1) Download project and open in Unity 2) Go to "Build Settings" and choose "Default" compression method. 3) Go t... Read more
Low performance in Animation window when hadling a lot of key frames
How to reproduce: 1. Open attached Unity project 2. Load "test" scene 3. Select event_catattacs in the Hierarchy window 4. Open Anim... Read more
[iOS] Post-process effect material that fades a camera's rendered scene ...
Reproduction steps: 1. Open the attached project "iOSTestProject-5.6.5" 2. Open the TestScene.unity; 3. Enter a play mode. Expected... Read more
[macOS] Opening a script file activates double Visual Studio editor window
Reproduction steps: 1. Create a new Unity project; 2. Create a new C# script; 3. Double-click on it to open the Visual Studio. Expe... Read more
[iOS] Using Local Notification services creates Push notification Entitl...
Steps to reproduce: 1. Open attached project 2. Build 'SampleScene' to iOS 3. Open generated Xcode project Actual behaviour: 'Push... Read more
[Windows] Null reference exception is thrown when calling NetworkInterfa...
To reproduce: 1. Open project 2. Build and run development build for windows standalone or play in the editor when scripting runtime... Read more
Editor hangs when scene contains Grid with big Tilemap
How to reproduce: 1. Download attached project "case1030770_HangRepro" and open Scene "World" 2. In Hierarchy enable Grid > "Tilemap... Read more
Exception is thrown when child game object is detached from parent.
This issue is reproducible if the parent game object anywhere in the hierarchy has Text Mesh Pro game object attached. Steps to rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object