Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.2.X, 2017.4.X, 2018.1.X, 2018.2.X
Votes
0
Found in
Issue ID
1037638
Regression
Yes
[Android] GI assets for the first scene(level0) have been added to the obb when "Split Application Binary" is enabled.
Steps to reproduce:
1) Download project and open in Unity
2) Go to "Build Settings" and choose "Default" compression method.
3) Go to "Player Settings" -> "Publishing Settings", make sure "Split Application Binary" is checked.
4) Build to apk and you will see the apk and obb file.
5) Only install the apk file to the device, run the app on device and you will see the app crash without loading first scene successfully.
6) You can check the attached "logcat.txt" result.
Expected result: Even without obb installed, first scene should be loaded successfully.
Reproduced with: 2017.2.3f1, 2017.4.3f1, 2018.1.1f1, 2018.2.0b4 ,2018.3.a1
Not reproduced with: 2017.1.4f1
Fixed in: 2017.2.3p4, 2017.4.6f1, 2018.1.5f1, 2018.2.0b8, 2018.3.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment