Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.2.X, 2017.4.X, 2018.1.X, 2018.2.X
Votes
0
Found in
Issue ID
1037638
Regression
Yes
[Android] GI assets for the first scene(level0) have been added to the obb when "Split Application Binary" is enabled.
Steps to reproduce:
1) Download project and open in Unity
2) Go to "Build Settings" and choose "Default" compression method.
3) Go to "Player Settings" -> "Publishing Settings", make sure "Split Application Binary" is checked.
4) Build to apk and you will see the apk and obb file.
5) Only install the apk file to the device, run the app on device and you will see the app crash without loading first scene successfully.
6) You can check the attached "logcat.txt" result.
Expected result: Even without obb installed, first scene should be loaded successfully.
Reproduced with: 2017.2.3f1, 2017.4.3f1, 2018.1.1f1, 2018.2.0b4 ,2018.3.a1
Not reproduced with: 2017.1.4f1
Fixed in: 2017.2.3p4, 2017.4.6f1, 2018.1.5f1, 2018.2.0b8, 2018.3.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment