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Performance issues and freezes occur when drawing Tiles on a Grid that i...
How to reproduce: 1. Open the attached Unity project (tilemaps.zip) 2. Open the "test" scene 3. In the Tile Palette window, click on... Read more
Error is thrown after fixing the multiple same serialized fields issue i...
How to reproduce: 1. Open attached project "New Unity Project (1).zip" and scene "Sample" 2. In Hierarchy window, select "Main Camer... Read more
[OpenVR] Unneeded .dll created for Audio Spatializer when built for Stan...
Steps to reproduce: 1. Download latest attached project(oc link) 2. Build for Standalone 3. Go to the Plugins folder of the build E... Read more
[Scripted Importer] The wrong type of field is created for Enumerations ...
How to reproduce: 1. Open attached project "repo_1036639" 2. Select "Sample.bug1" inside Project window 3. Inside Inspector window l... Read more
Editor crashes on removing or adding Rect transform component when Halo ...
Editor crashes on removing or adding Rect transform component when Halo or Lens Flare component is attached Steps to Repro: 1. Open ... Read more
Particle bounds are too small when emitting long meshes
How to reproduce: 1. Open attached project "Particle_Bounds_Bug.zip" and scene "BoundsTest" 2. In Hierarchy window, select "Emit Cyl... Read more
Vulkan build crashes on launch for Linux
Vulkan build crashes on launch for Linux Steps to reproduce 1) Create new project 2)Player settings > Other settings > Select only... Read more
[UnityYAMLMerge] "Unexpected end of stream" error when merging files (fo...
"Unexpected end of stream" error when merging files REPRO STEPS: 1. Download the attached zip file 2. Using UnityYAMLMerge, attempt... Read more
Selecting/using huge files forces users to quit the Editor
Reproduction steps: 1. Open "2.5GB_text_file_proj.zip" project 2. Click on "huge.txt" in the Project window Expected Result: The E... Read more
WebCamTexture doesn't free all allocated memory on UWP upon destruction
This test project contains a plane with a webcam texture attached to it, and a button to tear it down and then 5 seconds later reini... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object