Search Issue Tracker

Fixed in 2018.3.X



Found in


Issue ID




Particle bounds are too small when emitting long meshes

Visual Effects - Legacy


How to reproduce:
1. Open attached project "" and scene "BoundsTest"
2. In Hierarchy window, select "Emit Cylinder"
3. In Scene view -> Particle Effect -> enable "Show Bounds"
4. Observe Scene/Game views

Expected result: the bounds of the particle system is large enough to enclose all the particles
Actual result: the bounds are too small if the mesh is too long

Reproducible with: 2017.1.3p4, 2017.2.3f1, 2017.4.3f1, 2018.1.1f1, 2018.2.0b4

- In order to notice particles going out of the bounds set "Emit Cylinder" -> "Particle System" component -> "Renderer" -> "Render Alignment" -> "World"
- 2017.4 and below the bounds are in square shape (particles go out of bounds less, but overall the bounds are too large)

Comments (2)

  1. krum925

    Jul 16, 2021 19:29


  2. maxgray1

    Oct 01, 2019 12:14

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.