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Fixed in 2018.3.X

Votes

0

Found in

2018.1.0f2

Issue ID

1036716

Regression

No

Particle bounds are too small when emitting long meshes

Visual Effects - Legacy

-

How to reproduce:
1. Open attached project "Particle_Bounds_Bug.zip" and scene "BoundsTest"
2. In Hierarchy window, select "Emit Cylinder"
3. In Scene view -> Particle Effect -> enable "Show Bounds"
4. Observe Scene/Game views

Expected result: the bounds of the particle system is large enough to enclose all the particles
Actual result: the bounds are too small if the mesh is too long

Reproducible with: 2017.1.3p4, 2017.2.3f1, 2017.4.3f1, 2018.1.1f1, 2018.2.0b4

Notes:
- In order to notice particles going out of the bounds set "Emit Cylinder" -> "Particle System" component -> "Renderer" -> "Render Alignment" -> "World"
- 2017.4 and below the bounds are in square shape (particles go out of bounds less, but overall the bounds are too large)

Comments (2)

  1. krum925

    Jul 16, 2021 19:29

    agree

    brawlstarshile.com

  2. maxgray1

    Oct 01, 2019 12:14

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