Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0f2
Issue ID
1036716
Regression
No
Particle bounds are too small when emitting long meshes
How to reproduce:
1. Open attached project "Particle_Bounds_Bug.zip" and scene "BoundsTest"
2. In Hierarchy window, select "Emit Cylinder"
3. In Scene view -> Particle Effect -> enable "Show Bounds"
4. Observe Scene/Game views
Expected result: the bounds of the particle system is large enough to enclose all the particles
Actual result: the bounds are too small if the mesh is too long
Reproducible with: 2017.1.3p4, 2017.2.3f1, 2017.4.3f1, 2018.1.1f1, 2018.2.0b4
Notes:
- In order to notice particles going out of the bounds set "Emit Cylinder" -> "Particle System" component -> "Renderer" -> "Render Alignment" -> "World"
- 2017.4 and below the bounds are in square shape (particles go out of bounds less, but overall the bounds are too large)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
krum925
Jul 16, 2021 19:29
agree
brawlstarshile.com
maxgray1
Oct 01, 2019 12:14
Looking through your current blog posts jogs my memory of my earlier friend.
https://sniper3dresources.club
https://brawlstarsresources.club
https://pacybitsresources.club
https://asphaltcredits.xyz
https://adventuremoney.xyz