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0
votes
Not Reproducible

Shadow Rendering Bug with Oculus Rift

VR

-

Sep 24, 2015

-

Version/s: 5.2.1f1

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0
votes
Fixed

Setting Selectable.colors allocates memory

UI

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Oct 06, 2015

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Version/s: 5.3.0b1

Steps to reproduce: 1. Open attached project "SetColor.zip"2. Open scene "repro"3. Open "SetColorAlloc.cs" script and notice that in... Read more

2
votes
Fixed

Derived NetworkManager with Awake method breaks NetworkManager if loadin...

Networking

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Oct 10, 2015

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Version/s: 5.2.1p3

Steps to reproduce: 1. Open attached project2. Open NetworkTestWorking scene and play3. Host and observe everything happening as exp... Read more

0
votes
Fixed

[OSX][GLCORE] Major Skinned Mesh Scene View Rendering Problems

OpenGL

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Oct 12, 2015

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Version/s: 5.3.0b2

Reproduction steps:1. Open attached project "AnimationTest"2. Open scene "Demo"3. Enter play mode4. Observe both Scene window and Ga... Read more

1
votes
Duplicate

[SceneView][Networking] Network Manager crashes Scene view when initialized

Camera

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Oct 04, 2015

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Version/s: 5.2.1f1

Repro steps: 1) Open the project and main scene2) Play it and Press LAN Host in the Game view3) Press Client Ready4) Click on Scene ... Read more

0
votes
Fixed

[ImageEffects] Screen Space Reflection effect with Biliteral Upsample ca...

Camera

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Oct 06, 2015

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Version/s: 5.3.0b1

Steps to reproduce: 1. Open the attached project2. Open 'bug' scene3. Inspect 'Main Camera' game object, notice it has SSR effect ap... Read more

0
votes
Fixed

[StandaloneBuild][Lighting] Loading scene from Asset Bundle breaks light...

Asset Loading

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Oct 05, 2015

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Version/s: 5.3.0b1

How to reproduce:1. Open the attached project2. Open BundleScene scene and build Lighting3. Build asset bundle BugRepro->BuildBun... Read more

0
votes
Duplicate

UNetWeaver error when using SyncListStruct<T> with any type

Networking

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Sep 18, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1) open the project2) look into console for error messages3) check HowToMakeErrors.cs file for code Read more

0
votes
Fixed

[NetworkIdentity] Object with NetworkIdentity ignores DontDestroyOnLoad()

Networking

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Oct 07, 2015

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Version/s: 5.2.1f1

Repro steps:1) Open the project and LobbyScene2) Hit play and select LAN Host3) Notice NetworkDontDestroyOnLoadObject in the Hierarc... Read more

1
votes
Fixed

SystemInfo.deviceUniqueIdentifier for WebGL returns n/a

WebGL

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Jun 19, 2015

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Version/s: 5.1.0p1

-e: see title -repro:--build and run a project that calls SystemInfo.deviceUniqueIdentifier--NOTICE it returns "n/a" Read more