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[Standalone] Artifacts (interpolation) when running build on non-native ...
How to reproduce:1. Open user-supplied project2. Load scene "main"3. Build & run4. Select a non-native resolution (tested on 102... Read more
"Deferred" Rendering Path not rendering 2D Tilemap
Repro steps: 1. Open "MinimalReproProject.zip"2. Open "Scene" scene3. Click on the Main Camera4. See how the sprites are rendered5. ... Read more
Button can't be clicked if Z scale is set to 0
Repro steps: 1. Create a New Project2. Create a Button3. Set the Canvas "Render mode" to "World Space"4. Set the Buttons Z Scale to ... Read more
[Metal][NVIDIA] Grass Textures are flickering when using Post Processing...
How to reproduce:1. Open "GrassFlicker" project and "1ksubmit" scene2. Expand "FPSController" GameObject in Hierarchy and click on i... Read more
Dragging a sprite into Scene View no longer auto-imports to Assets
Dragging a sprite into Scene View no longer auto-imports to Assets 1. Create a new project, in 3D mode2. Open File Explorer (Windows... Read more
Test Runner's parameterized tests does not assert error on failure when ...
Steps to reproduce:1. Open the attached project2. Open Test Runner3. Press Run All in Edit Mode4. Observe the child remains gray, bu... Read more
Multiple Assets with identical GUIDs are not assigned new ones if they a...
Repro steps: 1. Open "asset-guid.zip"2. In File Explorer copy the "Assets\enUS" subdirectory. This will create two assets with the G... Read more
A method with PostProcessSceneAttribute is not called after loading the ...
How to reproduce:1. Open the attached "PostProcessScene" project and "Scene_1" scene2. Observe the Loader.cs and SceneProcessor.cs s... Read more
Drag and drop applies changes to a prefab with timeline when in preview ...
Steps to reproduce:1. Open any Unity project2. Create a new GameObject in the Hierarchy3. Add a timeline to a GameObject via the Tim... Read more
Setting UnityEngine.UI.Text.text property repeatedly causes a memory leak
How to reproduce:1. Open "TextMemoryLeak" project2. Open the Scene3. Enter Play mode and check the memory usage for some time4. Stop... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left