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[2D] Sprite Mask is Categorized under Miscellaneous in the Components Menu
Sprite Mask is Categorized under Miscellaneous in the Components Menu Steps to Repro: 1. open the editor2. from the Editor Window Me... Read more
Elevating terrain using TerrainData.SetHeights results in Raycast not hi...
To reproduce:1. Open attached Unity project "TerrainTest2.zip"2. Open "Scene" scene3. Go into play mode4. Move the mouse around the ... Read more
Awake is called every time the Inspector gets in focus if the Preview wi...
To reproduce: 1. Open the project, attached by tester (PreviewAwakeBug.zip)2. Open "scene01" scene, if not open3. Enter Play mode4. ... Read more
[macOS][Metal] Unable to open project after enabling Metal Editor Suppor...
If Metal Editor Support* (Experimental) is enabled and Library folder is deleted, a project can no longer be opened. It freezes at l... Read more
Enabling Frame Debugger and clicking on one of its drawcalls results in ...
How to reproduce:1. Open the attached "2017.1b7 FrameDebuggerBug" project2. Go to File --> Build settings --> Player Settings ... Read more
Shaders: shader compiler crashes on a specific 'if' statement with value...
To reproduce:1. Create a new project2. Import attached shader Expected: there will be no errorsActual: 'Internal error communicating... Read more
Crash in "NullCheck(this_ptr=<unavailable>) at il2cpp-codegen"(IL2CPP) w...
Application crashes when input field is cleaned or text is added. Reproduction steps:1. Open the attached project.2. Build and run t... Read more
[2D] Newly created Sprite Mask has Sprite preset to a latest sliced Sprite
[2D] Newly created Sprite Mask has Sprite preset to a latest sliced Sprite Steps to Repro: 1. import a Texture2. set the Texture Typ... Read more
Profiler does not update when frame skip button is pressed
Steps to reproduce:1. Start a new project2. Enter play mode3. Open profiler and start recording4. Pause the game5. Click the third b... Read more
Changing name of a bone while configuring avatar, name does not save
To reproduce:1. Open attached project "animationavatar.zip"2. Open "k.unity" scene3. Select Assets > Ethan > EthanAvatar4. Pre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS