Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0b8
Issue ID
916783
Regression
No
[2D] Newly created Sprite Mask has Sprite preset to a latest sliced Sprite
[2D] Newly created Sprite Mask has Sprite preset to a latest sliced Sprite
Steps to Repro:
1. import a Texture
2. set the Texture Type to Sprite (2D and UI) and the Sprite Mode to Multiple
3. click on Sprite Editor to access the Sprite Editor window
4. Slice the image, Apply it, and close the window
5. go to the Hierarchy and create a New Sprite Mask
Result: The New Sprite Mask will have its Sprite preset to the recently sliced sprite
Expected: The Sprite setting should be set to None.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment