Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0b8
Issue ID
916783
Regression
No
[2D] Newly created Sprite Mask has Sprite preset to a latest sliced Sprite
[2D] Newly created Sprite Mask has Sprite preset to a latest sliced Sprite
Steps to Repro:
1. import a Texture
2. set the Texture Type to Sprite (2D and UI) and the Sprite Mode to Multiple
3. click on Sprite Editor to access the Sprite Editor window
4. Slice the image, Apply it, and close the window
5. go to the Hierarchy and create a New Sprite Mask
Result: The New Sprite Mask will have its Sprite preset to the recently sliced sprite
Expected: The Sprite setting should be set to None.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SerializedProperty:CopyInternalImpl when clicking on a specific Asset
- Crash on BurstCompilerService::CompileAsync when opening a specific project
- [Android] Particles aren't rendered when the shader "Particle/Standard Unlit" or "Particles/Standard Surface" is used on a Material
- Crash on nvoglv64.dll when opening a project
- [RenderGraph] [CameraStacking] Passes are failing when CameraStacking and RG are enabled
Add comment