Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0b8
Issue ID
916783
Regression
No
[2D] Newly created Sprite Mask has Sprite preset to a latest sliced Sprite
[2D] Newly created Sprite Mask has Sprite preset to a latest sliced Sprite
Steps to Repro:
1. import a Texture
2. set the Texture Type to Sprite (2D and UI) and the Sprite Mode to Multiple
3. click on Sprite Editor to access the Sprite Editor window
4. Slice the image, Apply it, and close the window
5. go to the Hierarchy and create a New Sprite Mask
Result: The New Sprite Mask will have its Sprite preset to the recently sliced sprite
Expected: The Sprite setting should be set to None.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment