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Won't Fix

Votes

1

Found in

2017.1.0b7

Issue ID

916573

Regression

No

Changing name of a bone while configuring avatar, name does not save

Animation

-

To reproduce:
1. Open attached project "animationavatar.zip"
2. Open "k.unity" scene
3. Select Assets > Ethan > EthanAvatar
4. Press Configure Avatar
5. Rename Ethan > EthanSkeleton > EthanHips to Hips
6. Make sure that the name has updated in the Inspector Mapping section at Body > Hips
7. Press done
8. Repeat steps 3 - 4

Expected result: the name is saved from previous change
Actual result: name is returned to the original

Reproduced on: 5.5.0f3 5.6.1f1 5.6.1p2 2017.1.0b7 2017.1.0b8

  1. Resolution Note (2017.3.0f3):

    In Avatar configuration mode you are editing the imported prefabs, the only thing you can edit is the avatar configuration, any other change would be loss.
    If you want to rename a imported model bone you need to do it in your authoring tools(3ds max, maya, blender) or in a assetpostprocessors.

Comments (2)

  1. Nassr

    Oct 12, 2018 20:16

    I had the same problem in version 2018.2.3f1

  2. Bretchkin

    Jan 04, 2018 12:37

    I also got this problem in version 2017.1.1p1

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