Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.1.0b7
Issue ID
916573
Regression
No
Changing name of a bone while configuring avatar, name does not save
To reproduce:
1. Open attached project "animationavatar.zip"
2. Open "k.unity" scene
3. Select Assets > Ethan > EthanAvatar
4. Press Configure Avatar
5. Rename Ethan > EthanSkeleton > EthanHips to Hips
6. Make sure that the name has updated in the Inspector Mapping section at Body > Hips
7. Press done
8. Repeat steps 3 - 4
Expected result: the name is saved from previous change
Actual result: name is returned to the original
Reproduced on: 5.5.0f3 5.6.1f1 5.6.1p2 2017.1.0b7 2017.1.0b8
Comments (2)
-
Nassr
Oct 12, 2018 20:16
I had the same problem in version 2018.2.3f1
-
Bretchkin
Jan 04, 2018 12:37
I also got this problem in version 2017.1.1p1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
Resolution Note (2017.3.0f3):
In Avatar configuration mode you are editing the imported prefabs, the only thing you can edit is the avatar configuration, any other change would be loss.
If you want to rename a imported model bone you need to do it in your authoring tools(3ds max, maya, blender) or in a assetpostprocessors.