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Won't Fix
Votes
1
Found in
2017.1.0b7
Issue ID
916573
Regression
No
Changing name of a bone while configuring avatar, name does not save
To reproduce:
1. Open attached project "animationavatar.zip"
2. Open "k.unity" scene
3. Select Assets > Ethan > EthanAvatar
4. Press Configure Avatar
5. Rename Ethan > EthanSkeleton > EthanHips to Hips
6. Make sure that the name has updated in the Inspector Mapping section at Body > Hips
7. Press done
8. Repeat steps 3 - 4
Expected result: the name is saved from previous change
Actual result: name is returned to the original
Reproduced on: 5.5.0f3 5.6.1f1 5.6.1p2 2017.1.0b7 2017.1.0b8
Comments (2)
-
Nassr
Oct 12, 2018 20:16
I had the same problem in version 2018.2.3f1
-
Bretchkin
Jan 04, 2018 12:37
I also got this problem in version 2017.1.1p1
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Resolution Note (2017.3.0f3):
In Avatar configuration mode you are editing the imported prefabs, the only thing you can edit is the avatar configuration, any other change would be loss.
If you want to rename a imported model bone you need to do it in your authoring tools(3ds max, maya, blender) or in a assetpostprocessors.