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1
votes
Fixed

Static Circle and Dynamic Capsule 2D colliders do not collide when x coo...

Physics2D

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Jan 21, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.1f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the "SampleScene_Track" scene in the attached "Bumper Cars Prototype 001.zip" project2. Change the x coordi... Read more

0
votes
Won't Fix

[Frame Debugger] Incosnistent elements are drawn when previewing the sam...

Graphics - General

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Jan 21, 2019

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Version/s: 2019.1.0a11, 2019.1.0a15, 2019.2.0a1

Repro steps:1. Open attached project "FrameDebuggerBug_2018.3.3f1.zip" and scene "SampleScene"2. Enter play mode3. Open the "Frame D... Read more

0
votes
Won't Fix

[MacOS] Dynamic font character breaks the other fonts and is invisible i...

MacOS

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Jan 21, 2019

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Version/s: 2017.3.0a7, 2017.4.0f1, 2017.4.17f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached project2. Open the "Scene" scene3. Go to the Hierarchy window -> Canvas -> Sample4. Go t... Read more

0
votes
Fixed

[Cinemachine] Using RemoveMember() sets the last member of the Target Gr...

Package: Cinemachine

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Jan 21, 2019

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Version/s: 2.1.13

How to reproduce:1. Open the attached "case_1119028-CinemachineRemoveMember.zip" project2. Enter Play mode3. Select the "TargetGroup... Read more

0
votes
Fixed

[Linux] OnApplicationFocus does not respond in the Editor

Linux

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Jan 21, 2019

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Version/s: 2017.4.0f1, 2018.1.5f1, 2018.3.3f1, 2019.1.0a13

To reproduce:1) Open attached project and scene2) Play it3) Click in the game view and outside Unity to change window focus Expected... Read more

0
votes
Fixed

[Terrain] Height is generated in negative direction with artifacts when ...

Terrain

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Jan 24, 2019

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Version/s: 2018.3.0a7, 2019.1.0b1

Steps To Reproduce: 1. Create a Project2. Hierarchy > 3D> Terrain3. Terrain > Paint Terrain Tab > Set Height4. Set Heigh... Read more

0
votes
Fixed

[IMGUI] "Edit" button in components stays activated even on disabling it.

IMGUI

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Jan 24, 2019

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Version/s: 2019.1.0a14, 2019.2.0a2

"Edit" button in components stays activated even on disabling it. Steps to reproduce:1. Create New Project2. Hierarchy > 3D objec... Read more

0
votes
Duplicate

PrefabUtility.LoadPrefabContents needs better handling of incorrect pref...

Scene Management

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Jan 24, 2019

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Version/s: 2019.2.0a1

Steps:1. Open attached project2. There three menu items:a) Test/RunTest1 => tries to load prefab contents from unexisting pathb) ... Read more

1
votes
Fixed

[GPU PLM][OSX]CL_INVALID_PROGRAM errors and fallback to CPU PLM after ba...

Progressive Lightmapper

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Jan 24, 2019

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Version/s: 2019.1.0b1

Prerequisites:An Apple machine with discrete GPU having more than 2GB of VRAM is needed to repro this bug. Steps to repro:1. Open at... Read more

0
votes
Fixed

Material Picker allows to choose only one material until re-opened

Themes

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Jan 24, 2019

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Version/s: 2018.3.3f1

1. Create an empty GameObject2. Add MeshRenderer component3. Invoke "Select Material" window and select material (1)4. Select materi... Read more

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