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NetworkLobbyManager duplicates elements in hierarchy after a failed call...
This case has two examples on how to reproduce the issue. There are two scenes ("Lobby" and "Lobby2") within the attached project, b... Read more
Crash in VRVuforia::CleanupDistortionMeshData when entering play mode an...
How to reproduce:1. Open attached project or create an empty project2. Go to File>Build Settings>Player Settings>XR Setting... Read more
Prefab with RectTransform does not apply or revert changes properly
Steps to reproduce:1. Open Unity2. Create a UI element with a RectTransform and make it into a prefab3. Press "Apply" on that prefab... Read more
Particle collisions are registered more than one time
To reproduce: 1. Download attached project "Mini-Momentum.zip" and open in Unity2. Open "Particle Collision Debugger" scene3. Enter ... Read more
Animation with SetActive keyframe moves Canvas to other location
To reproduce: 1. Download attached project "AnimationInconsistent.zip" that user sent and open in Unity2. Open "Menu" Scene3. Enter ... Read more
Color Blend is applied ahead of Alpha Blend
Steps to reproduce:1. Open attached Unity Project "WeatheMaker.zip" (OC Link)2. Load Scene "DemoSceneBlank"3. Enter Play mode4. Look... Read more
Crash in output_l when saving the Scene
To reproduce:1. Open attached project;2. Open "Ray Home" scene;3. Delete or change something in the scene;4. Try to save the scene. ... Read more
Changing the build settings' Target Platform causes an immediate platfor...
To reproduce:1. Open any Unity Project2. File --> Build Settings3. Change Target Platform Expected result: You should be able to ... Read more
Animation freezing on the first frame after transitioning from Any State...
Steps to reproduce:1. Open attached Unity Project "TinyAttack.zip" (OC Link)2. Load Scene "MainMenu"3. Enter Play mode4. Click on "L... Read more
Another audio clip becomes unusable after unloading one of clips that we...
To reproduce:1. Open repro project2. Play scene Expected: isPlaying method should return 'true' value to consoleActual: 'false' is r... Read more
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