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0
votes
By Design

[DrawMeshInstancedAPI] Instanced objects blink when resizing Game view tab

Terrain

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Sep 09, 2016

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Version/s: 5.5.0b3

DrawMeshInstancedAPI] Instanced objects blink when resizing Game view tab Steps to repro: 1. Open Unity; 2. Open attached project ... Read more

0
votes
Fixed

Unity is registering inputs while loading and applies them on a first fr...

Input

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Sep 04, 2016

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Version/s: 5.5.0b1

Reproduction steps: 1) Open "case_828824_Repro.zip" project 2) Build and run "asd" scene on any Android device 3) Tap Unity's loadin... Read more

6
votes
Fixed

Enabling WebSockets in NetworkManager maxes out a CPU core

Networking

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Sep 08, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. open attached "WebSocketsPerformance.zip" 2. open and enter play mode in scene "Main" 3. start host 4. open r... Read more

0
votes
Fixed

[AW] Can't see rotation interpolation mode in read-only clip.

Animation

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Sep 09, 2016

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Version/s:

Changeset: c80299e8de9ccbacf538117b6195abada4354101 Branch: 5.5/animation/dev Read more

0
votes
Duplicate
0
votes
Fixed
0
votes
Fixed

AnimationWindow: Splitter control visualization missing

Animation

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Sep 06, 2016

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Version/s: 5.5.0b2

Changeset: de5d987b37e383325162fe4677adff17f018a3d4 Branch: 5.5/animation/dev Read more

1
votes
Fixed

Occlusion culling on shadows that are within the camera sightline

Camera

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Sep 05, 2016

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Version/s: 5.3.4f1

After calculating the occlusion for the level, some shadows within the sightline the main camera are culled as the camera rotates. ... Read more

0
votes
Fixed

Gyro.Gravity reads zero on iOS devices

Input

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Sep 11, 2016

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Version/s: 5.5.0b2

1. Open user attached project 2. Build and deploy to iOS device 3. Text should render value of Gyro.Gravity.x, but it reports 0. ... Read more

0
votes
Fixed

Unity crashes after selecting whether to delete local cache

Editor - Other

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Sep 11, 2016

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Version/s: 5.5.0b3

To reproduce: 1. Open any project 2. Press "Unity > Preferences" 3. In the "Cache Server" tab, change "Cache Server Mode" to "Remot... Read more

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