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0
votes
Fixed

[Windows] Jitter when fullscreen window mode used on a monitor with a lo...

Windows

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Apr 17, 2018

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Version/s: 5.6.5f1

Steps to reproduce: 1. Open user provided project 2. Build and run 3. Inspect camera movement jittering -- When ran in Fullscreen Wi... Read more

2
votes
Won't Fix

[TextMeshPro] Crash on UI::CreateUIVertexStreamInternal when resizing ca...

uGUI

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Apr 25, 2018

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Version/s: 2018.2.0b1

How to reproduce: 1. Open the "QATestScene.rar" project 2. Open the "EditorTest" scene 3. Press Play 4. Right Click to enable mouse ... Read more

0
votes
Fixed

Crash on GetLastPathNameComponent while importing package

Packman

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Apr 27, 2018

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Version/s: 2018.1.0f1

How to reproduce: 1. Open the "Package Crash.zip" project 2. If Unity didn't crash, close Unity Actual result: Unity crashes. Repr... Read more

0
votes
By Design

Crash on BaseUnityConnectClient::PrepareConfigRequest when exiting Play ...

Scripting

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Apr 29, 2018

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Version/s: 2018.1.0b1, 2018.2.0b2

How to reproduce: 1. Open the "PlayerLoop Crash.zip" project 2. Press Play 3. Exit Play mode 4. Repeat steps 2-3 Actual result: Uni... Read more

0
votes
Duplicate

Crash on Object_CUSTOM_GetName when changing scene if Script Execution O...

Scripting

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May 04, 2018

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Version/s: 2018.1.0b1, 2018.1.0f2

How to reproduce: 1. Open the attached project 2. Open the "Level_01" scene 3. Open the Script Execution Order window 4. Press Play ... Read more

0
votes
Fixed

SceneView.CameraMode.drawMode does not update the top left dropdown in t...

Scene/Game View

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May 04, 2018

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Version/s: 2018.1.0f2

To reproduce: 1. Open Scenes/SampleScene.unity and look at the cube 2. Open the window in Window/SceneViewSwitch 3. Focus the Scene ... Read more

8
votes
Fixed

[WebGL] Player continues to run after webgl-content is removed from DOM

WebGL

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May 02, 2018

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Version/s: 2017.4.2f2

Reproduction steps: 1. Open the attached project. 2. Build and run it for WebGL. 3. Press the "remove webgl-content from document" b... Read more

0
votes
By Design

Instantiating a prefab in a scene with InstantiatePrefab does not set sc...

Scene Management

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May 01, 2018

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Version/s: 2017.4.2f2

Reproduction steps: 1. Download user's project and open in Unity 2. Open scene "P1" 3. Select "Obj1" in Hierarchy 4. Press "Clone Ri... Read more

4
votes
Postponed

[PLM] Converged lightmap results are not cached

Progressive Lightmapper

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May 07, 2018

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Version/s:

In Progressive Lightmapper, converged lightmaps with Auto mode enabled are not written to GI cache. Therefore all the lightmaps need... Read more

0
votes
Fixed

Screen.SetResolution set to FullScreenMode.MaximizedWindow does not keep...

MacOS

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May 04, 2018

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Version/s: 2018.1.0f2

Reproduction steps: 1. Open the attached project "change-mode.zip"; 2. Go to the build settings and build the project for MacOS; 3. ... Read more

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