Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0f2
Issue ID
1033732
Regression
No
Screen.SetResolution set to FullScreenMode.MaximizedWindow does not keep the dock bar
Reproduction steps:
1. Open the attached project "change-mode.zip";
2. Go to the build settings and build the project for MacOS;
3. Run the built project;
4. Press 'W' to switch to windowed mode;
5. Press 'M' to switch to MaximizedWindow mode;
6. Move the mouse to the top of the screen.
Expected results: Screen.SetResolution(FullScreenMode.MaximizedWindow) keeps the menu bar and dock.
Actual results: the dock does not appear after hovering in the area on top of the screen.
Reproduced on: 2018.1.0a1, 2018.1.0f2.
Not reproducible on: 2018.2.0b3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity crashes during the scene template selection in the "Inspector" tab
- [Android] [iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying
- SetWindowsHookEx does not prevent Windows key input when Editor or Player Window is focused and Active Input Handling is set to “Input System Package (New)” or “Both”
- Crash on GetEffectiveBc7TextureCompressor() when loading and unloading all Assets in the Project
- Terrain Masks do not ignore the mipmap limit
Add comment