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RectTransform.sizeDelta.x returns height value if Canvas Render Mode is ...
How to reproduce:1. Open the "case_1115411-CanvasWidth" project2. Change the Game View resolution to 200x100 and enter Play mode3. O... Read more
Unity loads new "Untitled" scene instead of previous after running PlayM...
How to reproduce:1. Open "SampleScene" in attached "New Unity Project (6).zip" project2. Open Window > General > Test Runner3.... Read more
[HDRP] Throws an exception when scene camera is selected and hovering ov...
Steps to reproduce:1. Create a new project and download HDRP package from the Package Manager2. Set HDRP Render Pipeline Asset in Gr... Read more
[Scripting] Script doesn't update when "Recompile After Finished Playing...
With "Recompile After Finished Playing" preference selected, changing script in play mode and saving the changes, does not reflect i... Read more
Data is not identical when receiving it from OnAudioFilterRead and clip....
Steps to reproduce:1. Open the original project2. Clear editor log3. Hit Play4. Wait about 2-3 seconds5. Stop Play6. Open editor log... Read more
[macOS] HotKeys are mapped as standard Dvorak shortcuts and ignore Syste...
To reproduce: 1. Choose “System Preferences” from the Apple menu.2. Click on the “Keyboard” icon in System Preferences, then the “In... Read more
[VR] GLSL shaders are forced to use GLES 3.0 when building for Oculus GO
To reproduce:1. Add attached TestShader.shader to your project2. Build and install to Oculus GO3. Launch application and observe log... Read more
Managedheap.usedsize memory leak when using a huge mesh if set to Static
Steps to reproduce:1. Open user-supplied project and the MemLeakTest Scene2. Make sure the "Hex Ground 01" in Hierarchy window is se... Read more
[Linux][Blocked] Shift Key does not do "Extrude" when using Probuilder
To reproduce:1) Create a new project2) Install Probuilder package3) Create a new shape (the default cube will work)4) Select one of ... Read more
Facebook Gameroom target uses Standalone target player settings and fail...
Steps to reproduce:1. Create a new project2. Switch to Facebook target3. Set Scripting backend to IL2CPP in Standalone target settin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size