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Overloading operator* and then using its result inline results in a comp...
To reproduce: 1. Open the project ,attached by the user (ControllerTest.zip) 2. Observe the error in the console 3. Inspect the lin... Read more
Unity could not produce class with id 1180 error pops up and player is n...
How to reproduce: 1. Open attached Unity project "FreedomEngine" 2. Select File --> Build Settings 3. Add "teststage" scene 4. Check... Read more
The Editor crashes in sortBoxes when entering the Play mode
To reproduce: 1. Open the project, attached by the user (Markov_Prototyping_3D_UnityProject.zip) 2. Enter Play mode Expected: the ... Read more
Two duplicate Audio tracks in the Timeline cause the Editor crash in Aud...
To reproduce: 1. Open the project, attached by the tester (TimelineAudioCrash.zip) 2. Open the Timelien window and select Main Came... Read more
[Android] Assertion "(destWidth >= srcWidth && destHeight >= srcHeight)....
How to reproduce: 1. Open attached "Assertion" project and "SampleScene", notice it contains default Tree prefab 2. Observe the cons... Read more
[tvOS][GLES3] Survival Shooter Tutorial project renders black scene on A...
How to reproduce: 1. Open the attached project 2. Make sure that Auto Graphics API is disabled and only GLES3 is picked 3. Build and... Read more
[iOS 8][Metal] Lightweight RP template sample scene crashes at GetComput...
To reproduce: 1. Create new project with Lightweight RP template 2. Open sample scene 3. Set graphics API to Metal 4. Build and run ... Read more
[iOS] Visual artifacts when using LW RP in gamma colorspace on both Meta...
To reproduce: 1. Create a new project with Lightweight RP template or use QA's attached one 2. Make sure color space is set to gamm... Read more
[Builtin Modules] changing module state doesn't update the *.csproj file
-e: see title and thus visual studio won't know that the dll is no longer part of the project -repro: --have Visual Studio installe... Read more
Incorrect material is assigned to a specific FBX model's child object
To reproduce: 1. Open attached project 2. Place the FBX "switch_ZIE__EXT_alleDerivate_blade_RTTSWITCH_SW0 1" in the scene 3. Click ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map