Search Issue Tracker
By Design
By Design in 2018.2.X
Votes
0
Found in
2017.2.0a3
2017.2.0b1
2017.2.0f3
Issue ID
1030225
Regression
Yes
Incorrect material is assigned to a specific FBX model's child object
To reproduce:
1. Open attached project
2. Place the FBX "switch_ZIE__EXT_alleDerivate_blade_RTTSWITCH_SW0 1" in the scene
3. Click on 10582_shell_shell to check the material assigned (should be "test).
4. Click on 10582_shell_shell_x to check the material assigned (should also be "test")
Expected vs Actual: 'test' material should be assigned to '10582_shell_shell_x' game object, but it is not.
Reproduced: 2017.2.0b1, 2017.3.2f1, 2017.4.2f1, 2018.1.0f1, 2018.2.0b1
Not reproducible: 5.6.5p3, 2017.1.3f1, 2017.2.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Add comment