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[PacMan] Update option not available when package manager UI downgraded ...
[PacMan] Update option not available when package manager UI downgraded to lower version 1. What happened Update option not availab... Read more
Overdraw view mode doesn't work with Occlusion Culling
When a scene is using occlusion culling and you try to use the visualisation mode with the overdraw mode in the scene view, the scen... Read more
[GI] Texture rectangle is out of bounds error when baking in Indirect de...
Steps to reproduce 1. Download the attached project 2. Open t1TerrainSimple scene 3. Navigate to Lighting window, and make sure tha... Read more
[GI] SetPixels32 called with invalid number of pixels in the array error...
Steps to reproduce 1. Download the attached project 2. Open t1TerrainSimple scene 3. Navigate to Lighting window, and make sure tha... Read more
Humanoid Translate DoF offset incorrect when used through Timeline (in c...
Steps to reproduce: 1. Open attached project 2. Open Scene TimelineIssue 3. Enter Play Mode 4. Observe the two models on the left si... Read more
[LTSRP][iOS] Lightweight RP template scene built to iOS 8 device crashes...
Steps to reproduce: 1. Create new project, choose 'Lightweight RP (Preview)' as a template 2. Switch to iOS 3. Build 'samplescene' ... Read more
Particle Renderers do not batch properly when Property Blocks are set
To reproduce: 1. Open the user's attached project 2. Open the "Test" scene under Assets\Scenes 3. Play it and press the "Spawn Prope... Read more
Assertion '(srcInfo.GetChannelMask() & copyChannels)==copyChannels' afte...
Steps to repro: 1. Open attached project and 't1' scene; 2. Drag prefab 'Cube_3-materials' (having no lightmap UVs) from the Projec... Read more
[WebGL] AudioSource not looping when triggered by AudioSource.PlayDelayed
To reproduce: 1. Open the project, attached by the tester (WebGLPlayDelayed.zip) 2. Build and run the project for WebGL 3. In the b... Read more
Skybox cubemap cannot be changed in HDRP
To reproduce: 1. Create a new project with HDRP template 2. Create a new material 3. Assign the new material as the Skybox Material... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion
- Crash on Walk when opening a specific project
- [WebGL] Unclear error when GZIP compressed data or WebAssembly don't have correct HTTP headers