Search Issue Tracker

0
votes
Not Reproducible

[PacMan] Update option not available when package manager UI downgraded ...

Packman

-

Apr 25, 2018

-

Version/s: 2018.1.0f1

[PacMan] Update option not available when package manager UI downgraded to lower version 1. What happened Update option not availab... Read more

0
votes
Won't Fix

Overdraw view mode doesn't work with Occlusion Culling

Graphics - General

-

Apr 14, 2018

-

Version/s: 2018.1.0b13

When a scene is using occlusion culling and you try to use the visualisation mode with the overdraw mode in the scene view, the scen... Read more

1
votes
Fixed

[GI] Texture rectangle is out of bounds error when baking in Indirect de...

Progressive Lightmapper

-

Apr 25, 2018

-

Version/s: 2018.2.0b1

Steps to reproduce 1. Download the attached project 2. Open t1TerrainSimple scene 3. Navigate to Lighting window, and make sure tha... Read more

0
votes
Fixed

[GI] SetPixels32 called with invalid number of pixels in the array error...

Progressive Lightmapper

-

Apr 25, 2018

-

Version/s: 2018.2.0b1

Steps to reproduce 1. Download the attached project 2. Open t1TerrainSimple scene 3. Navigate to Lighting window, and make sure tha... Read more

0
votes
Duplicate

Humanoid Translate DoF offset incorrect when used through Timeline (in c...

Timeline

-

Apr 24, 2018

-

Version/s: 2017.3.0a1, 2017.3.0f3

Steps to reproduce: 1. Open attached project 2. Open Scene TimelineIssue 3. Enter Play Mode 4. Observe the two models on the left si... Read more

0
votes
Fixed

[LTSRP][iOS] Lightweight RP template scene built to iOS 8 device crashes...

iOS

-

Apr 25, 2018

-

Version/s: 2018.1.0f1

Steps to reproduce: 1. Create new project, choose 'Lightweight RP (Preview)' as a template 2. Switch to iOS 3. Build 'samplescene' ... Read more

0
votes
By Design

Particle Renderers do not batch properly when Property Blocks are set

Visual Effects - Legacy

-

Apr 24, 2018

-

Version/s: 2018.1.0b13

To reproduce: 1. Open the user's attached project 2. Open the "Test" scene under Assets\Scenes 3. Play it and press the "Spawn Prope... Read more

0
votes
Fixed

Assertion '(srcInfo.GetChannelMask() & copyChannels)==copyChannels' afte...

Progressive Lightmapper

-

Apr 25, 2018

-

Version/s: 2018.1.0a1, 2018.2.0b2

Steps to repro: 1. Open attached project and 't1' scene; 2. Drag prefab 'Cube_3-materials' (having no lightmap UVs) from the Projec... Read more

0
votes
Won't Fix

[WebGL] AudioSource not looping when triggered by AudioSource.PlayDelayed

WebGL

-

Apr 15, 2018

-

Version/s: 2017.3.1f1

To reproduce: 1. Open the project, attached by the tester (WebGLPlayDelayed.zip) 2. Build and run the project for WebGL 3. In the b... Read more

0
votes
By Design

Skybox cubemap cannot be changed in HDRP

Progressive Lightmapper

-

Apr 23, 2018

-

Version/s: 2018.1.0b10, 2018.1.0b13

To reproduce: 1. Create a new project with HDRP template 2. Create a new material 3. Assign the new material as the Skybox Material... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.