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Won't Fix

Votes

0

Found in

2017.3.1f1

Issue ID

1026481

Regression

No

[WebGL] AudioSource not looping when triggered by AudioSource.PlayDelayed

WebGL

-

To reproduce:

1. Open the project, attached by the tester (WebGLPlayDelayed.zip)
2. Build and run the project for WebGL
3. In the build, press Space to call PlayDelayed ()
4. Observe how the audio is not looping

Expected: the audio loops when triggered by AudioSource.PlayDelayed

Reproduced in 2017.1.3p3, 2017.2.2p3, 2017.3.1f1, 2017.4.1f1, 2018.1.0f1, 2018.2.0b1

  1. Resolution Note:

    Desktop Team Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug

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