Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.1f1
Issue ID
1026481
Regression
No
[WebGL] AudioSource not looping when triggered by AudioSource.PlayDelayed
To reproduce:
1. Open the project, attached by the tester (WebGLPlayDelayed.zip)
2. Build and run the project for WebGL
3. In the build, press Space to call PlayDelayed ()
4. Observe how the audio is not looping
Expected: the audio loops when triggered by AudioSource.PlayDelayed
Reproduced in 2017.1.3p3, 2017.2.2p3, 2017.3.1f1, 2017.4.1f1, 2018.1.0f1, 2018.2.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Safe area ignores navigation bar on Android when targeting level 35 API or higher
- File watcher does not trigger after the AcquireFloatingLease and before the Entitlement check
- HDR Output gets disabled in the Editor when Reflection Probe is enabled during runtime
- The "Build and Run" Menu option tries to build for the selected Build Platform instead of the Active Build Platform
- Font kerning breaks at runtime when multiple UI Documents use different fonts
Resolution Note:
Desktop Team Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug