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Won't Fix
Votes
0
Found in
2017.3.1f1
Issue ID
1026481
Regression
No
[WebGL] AudioSource not looping when triggered by AudioSource.PlayDelayed
To reproduce:
1. Open the project, attached by the tester (WebGLPlayDelayed.zip)
2. Build and run the project for WebGL
3. In the build, press Space to call PlayDelayed ()
4. Observe how the audio is not looping
Expected: the audio loops when triggered by AudioSource.PlayDelayed
Reproduced in 2017.1.3p3, 2017.2.2p3, 2017.3.1f1, 2017.4.1f1, 2018.1.0f1, 2018.2.0b1
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Resolution Note:
Desktop Team Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug