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Fixed in Unity 2018.2



Found in


Issue ID




[GI] Texture rectangle is out of bounds error when baking in Indirect debug view

Global Illumination



Priority: 3Not yet prioritized for a release


Severity: 3Secondary functionality broken

Steps to reproduce

1. Download the attached project
2. Open t1TerrainSimple scene
3. Navigate to Lighting window, and make sure that Auto Generate is enabled
4. In Scene viewport, switch to Indirect debug view
5. Select the Directional Light in the Hierarchy and interact with it, either by changing its intensity, rotation, etc.
6. Observe the errors in the console.


Tested both on Windows and Mac using:
Version 2018.2.0b1 (66642ce3456a)
Thu, 12 Apr 2018 16:05:56 GMT
Branch: trunk

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