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After removing the Mask Component mask.Enabled state is true
Reproduction steps:1. Open attached project2. Open the "Mask Repro" scene3. Select the "Button" GameObject (Canvas->Button)4. Dis... Read more
RenderTexture with Gles 2.0 and AA causes crashes on Tegra devices
Projects that uses RenderTexture with GLES2.0 and have Anti-Aliasing enabled crashes on Tegra devices, Nexus 9 for example Read more
Shadows do not fade in the distance
How to reproduce: 1. Open attached project2. Build to iOS or Android- Notice how the shadows pop in, rather than fading in smoothly Read more
SyncListStruct Callback doesn't work properly when you have multiple sam...
Repro steps: 1) Build project2) Open two instances of built applications3) In first one press "H" button on keyboard (starts Host)4)... Read more
[Shuriken] When scaling mode is set to local or hierarchy particle syste...
Reproduction steps:1. Open project: "ShurikenScaleMode"2. Open scene: "Main"3. Enter play mode-You should see particle system with S... Read more
"Horizontal overflow" is cut by the Wrap/Overflow dropdown
Steps to reproduce : - create a text and notice the "Horizontal Overflow" *Note :Screenshot attached. Read more
Text gets broken when changing Max size while Best fit is checked
Steps to reproduce : - create a new text and give it a width of 200 and height of 150- paste the following text :"Lorem ipsum dolor ... Read more
Android Library folder not recognised as a library outside of Assets/Plu...
How to reproduce: 1. Open attached project- The project contains the following folders:- Assets/Plugins/Android/Lib1 - an android li... Read more
Crash when using editor scripts and applying prefab
To reproduce:1. Open project, open scene "player test" in "Prototyping/Scenes/Testing"2. Select "player" object.3. Press "revert" or... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing