Search Issue Tracker
Duplicate
Votes
0
Found in
5.2.0f3
Issue ID
729290
Regression
Yes
Crash when using editor scripts and applying prefab
To reproduce:
1. Open project, open scene "player test" in "Prototyping/Scenes/Testing"
2. Select "player" object.
3. Press "revert" or "apply"
The script "PEPrefabScript" should produce a null reference error, and, after a few seconds, Unity should crash. The crash doesn't occur if you comment out line 434 in the script (the one that causes the null reference) (PrefabUtility.ReplacePrefab(instantiatedPrefab, PrefabUtility.GetPrefabParent(instantiatedPrefab), ReplacePrefabOptions.ConnectToPrefab);).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines
This is a duplicate of issue #728853