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[Crash] Crash in ShaderLab::IntShader::GetTag, legacy Shaders used in Ed...
How to reproduce:1. Import the attached Unity package "ShaderCrash719574" to a new project2. Open CherryPop scene3. Unity will crash... Read more
Data written to the alpha channel of the diffuse does not show up in gbu...
Steps to reproduce:1. Download and open attached project "FinalGBufferDataLoss.zip"2. Open scene "Example"3. Notice (in the scene vi... Read more
[iOS] App stuck on video background view if control setting is changed a...
To Reproduce: 1. Deploy the attached app & rotate device to landscape.2. Click "Video Minimal".3. Chnage Control Settings (butto... Read more
[OSX] Gizmos render as black cards and selection breaks in OpenGL Core p...
How to reproduce: 1. Open Unity with -force-glcore2. Open a new project3. Go to Player settings4. Set the Mac graphics API to manual... Read more
GearVR apps fails to run when built in Android Studio
Exporting Android GearVR project to Google project and building in trough Android Studio causes app to stop working Read more
[Editor, Hierarchy] Naming of new similar Terrain gameobjects is inconsi...
Steps to reproduce: 1. Create new Unity project and scene;2. Add Terrain Gameobject (GameObject -> 3D Object -> Terrain);3. No... Read more
[Project] Folding folder in project view throws index ArgumentOutOfRange...
To reproduce:1. Create a folder2. Create another folder inside it3. Press on the arrow to fold the folder4. Notice error thrown:Argu... Read more
[YAML] Unable to parse YAML file error when opening new project
To reproduce:1. Create new project2. Add a cube (just for Unity not to open another project instantly)3. Open any other project4. No... Read more
[Hierarchy] Capacity ArgumentOutOfRangeException when creating new objec...
To reproduce:1. Create new project2. Create a cube3. Notice error in consoleArgumentOutOfRangeException: Argument is out of range.Pa... Read more
Screen goes black on Samsung S6 when AA is enabled
Building apps to Samsung S6 with GearVR while Anti-Alias is enabled results in crash off app when launching project Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing