Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.0a4
Issue ID
728807
Regression
No
[OSX] Gizmos render as black cards and selection breaks in OpenGL Core profile
How to reproduce:
1. Open Unity with -force-glcore
2. Open a new project
3. Go to Player settings
4. Set the Mac graphics API to manual
5. Arrange the OpenGLCore API to the top and apply the setting
- At this point, gizmos in the scene view should turn into black rectangles and it becomes impossible to select them by clicking
- If not, then Unity may stop rendering most of its own windows and nothing can be selected anymore
- There are also OPENGL errors that say that the Framebuffer is not complete
- If the second situation arises, Unity can be restarted to get the first situation instead
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment