Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.0a4
Issue ID
728807
Regression
No
[OSX] Gizmos render as black cards and selection breaks in OpenGL Core profile
How to reproduce:
1. Open Unity with -force-glcore
2. Open a new project
3. Go to Player settings
4. Set the Mac graphics API to manual
5. Arrange the OpenGLCore API to the top and apply the setting
- At this point, gizmos in the scene view should turn into black rectangles and it becomes impossible to select them by clicking
- If not, then Unity may stop rendering most of its own windows and nothing can be selected anymore
- There are also OPENGL errors that say that the Framebuffer is not complete
- If the second situation arises, Unity can be restarted to get the first situation instead
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Select Dependencies context menu doesn't work properly in Project Browser
- "GPU Time Threshold" in VFX Graph Heatmap Parameters can be set to a negative value
- List of supported Platforms for 3D Templates in Unity Hub is outdated
- Light.shadowMatrixOverride is ignored when using GPU Resident Drawer
- Setting the the "PreWarm Delta Time" to the smallest value always sets the "PreWarm Step Count" to the different random values
Add comment