Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
Issue ID
729489
Regression
No
[Editor, Hierarchy] Naming of new similar Terrain gameobjects is inconsistent with naming of other Gameobjects/TerrainData files
Steps to reproduce:
1. Create new Unity project and scene;
2. Add Terrain Gameobject (GameObject -> 3D Object -> Terrain);
3. Notice that Terrain GO appeared in the Hierarchy view named as "Terrain";
4. Repeat step 2;
5. Notice that the second terrain is named exactly as the first one added (see attached actual.png screenshot).
Expected result:
All the new added terrains should have unique names to preserve consistency with adding other similar GameObjects (e.g. Cube) or with Duplicating terrains (in this case, duplicated terrain is named as "Terrain(1)" ). Also it's important not to mess the data with the naming of TerrainData files (which is also unique as well).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment