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GearVR apps fails to run when built in Android Studio
Exporting Android GearVR project to Google project and building in trough Android Studio causes app to stop working Read more
[Editor, Hierarchy] Naming of new similar Terrain gameobjects is inconsi...
Steps to reproduce: 1. Create new Unity project and scene;2. Add Terrain Gameobject (GameObject -> 3D Object -> Terrain);3. No... Read more
[Project] Folding folder in project view throws index ArgumentOutOfRange...
To reproduce:1. Create a folder2. Create another folder inside it3. Press on the arrow to fold the folder4. Notice error thrown:Argu... Read more
[YAML] Unable to parse YAML file error when opening new project
To reproduce:1. Create new project2. Add a cube (just for Unity not to open another project instantly)3. Open any other project4. No... Read more
[Hierarchy] Capacity ArgumentOutOfRangeException when creating new objec...
To reproduce:1. Create new project2. Create a cube3. Notice error in consoleArgumentOutOfRangeException: Argument is out of range.Pa... Read more
Screen goes black on Samsung S6 when AA is enabled
Building apps to Samsung S6 with GearVR while Anti-Alias is enabled results in crash off app when launching project Read more
After removing the Mask Component mask.Enabled state is true
Reproduction steps:1. Open attached project2. Open the "Mask Repro" scene3. Select the "Button" GameObject (Canvas->Button)4. Dis... Read more
RenderTexture with Gles 2.0 and AA causes crashes on Tegra devices
Projects that uses RenderTexture with GLES2.0 and have Anti-Aliasing enabled crashes on Tegra devices, Nexus 9 for example Read more
Shadows do not fade in the distance
How to reproduce: 1. Open attached project2. Build to iOS or Android- Notice how the shadows pop in, rather than fading in smoothly Read more
SyncListStruct Callback doesn't work properly when you have multiple sam...
Repro steps: 1) Build project2) Open two instances of built applications3) In first one press "H" button on keyboard (starts Host)4)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used