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UnityTests do not fail when nested coroutines throws an exception
When a test yields an IEnumerator in a coroutine (Playmode UnityTest), Unity will spawn a nested coroutine. When that throws an exce... Read more
Undo.RecordObject not dirtying newly added list elements on prefab insta...
When the user adds a new item to a serialized list field on a prefab instance, the size property for the list is dirtied, but the li... Read more
Particle System using SkinnedMeshRenderer shape generate warning and err...
- Open the scene TestScene - Press Play -Press space to set timeScale to 0 thanks to the PauseScript, notice the warning in the co... Read more
Mouse events aren't called in a build when the view is rendered by a cam...
Repro: 1. Open QA attached project "repro" 2. Enter Play Mode 3. Click and hover the mouse over both cubes 4. Exit Play Mode 5. Buil... Read more
[MacOS] Creating a Mac Build on a Windows machine leads to crash on Mac
Reproduction steps: 1. Open the user attached project "multiplayerTest.zip" on Windows; 2. Build the project for Mac OSX; 3. Open th... Read more
[iOS] UnityLinker error appears when building project which uses Audio M...
Reproduction steps: 1. Open the attached "BugReport.zip"; 2. Build project for iOS. Expected results: the correct error is shown in... Read more
The Editor crashes in GetComponentsImplementation<1,1> when entering Pla...
To reproduce: 1. Open the project, attached by the user (O Saneador.zip) 2. Open the "Debug 0.2" scene 3. Enter Play mode Expected... Read more
[Shaders] Shader which name contains 'CGINCLUDE' cannot be included into...
To reproduce: 1. Open project 2. Select 'Simple' shader Expected: in inspector, we should see that shader is compiled properly Actu... Read more
[macOS] Editor window becomes red after switchingAuto Graphics API for M...
Steps: 1. Create a New project 2. Project Settings > Other Settings > Auto Graphics API for Mac = false 3. Graphics APIs for Mac: mo... Read more
In Assets -> Create menu Physics Material menu item is spelled incorrectly
To reproduce: 1. Open Assets -> Create menu and observe the spelling of Physics Material Expected: the menu item is spelled "Physi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map