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Duplicate

Votes

0

Found in

2017.4.0f1

Issue ID

1024296

Regression

No

[MacOS] Creating a Mac Build on a Windows machine leads to crash on Mac

MacOS

-

Reproduction steps:
1. Open the user attached project "multiplayerTest.zip" on Windows;
2. Build the project for Mac OSX;
3. Open the built app on the Mac machine.

Expected results: the project launches without any issues.
Actual results: the build crashes right after the splash screen.

Reproduced on: 2017.1.3p3, 2017.2.2p3, 2017.4.1f1, 2018.1.0f1.

Note: Building the same project on Mac and then launching it doesn't cause a crash, the app launches as it should.
Also, the project uses legacy networking, meaning the same project can't be used for 2018.2.

  1. This is a duplicate of issue #1037606

    [Mac] App crashes because of MemoryOverflow

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