Search Issue Tracker
[Output] Unrecognized identifier 'OUTPUT_GBUFFER' error when using Lit C...
Repro steps:1. Drag the attached VFX asset onto the scene2. Make sure the outputs are set to Simple Lit or Simple Lit Translucent3. ... Read more
[PackedMemorySnapshot] Array type fields are listed as non-array types
To reproduce:1. Open attached project2. In main toolbar, click Repro, Demonstrate To Console3. Observe the console prints Expected: ... Read more
Layout switches when pressing 'L' if there is a layout called " _personal"
How to reproduce:1. Create a new project2. Go to Window -> Layout -> Save Layout3. Name it to " _personal" (with a space befor... Read more
Unity burst compiler produces incorrect result when converting constant ...
To reproduce:1) Open attached project and sample scene2) Play it In the center, a value for "ulong value = uint.MaxValue;" is shown ... Read more
Terrain's Texture2D Texture appears white when copied using Instantiate ...
How to reproduce:1. Open the "SampleScene" in the attached "splattest.zip" project2. Enter Play Mode3. Observe the two terrains Expe... Read more
[Shader Graph] Main Preview disappears on connecting any node/property t...
Main Preview disappears on connecting any node/property to position node in PBR Master. Steps to repro:1. Open the attached project.... Read more
Burst compiler bug when modifying and returning struct value
To reproduce:1) Open the attached project and the sample scene2) Play it Expected (Burst jobs disabled): The value in the center is ... Read more
[Shader Graph] Preview window is missing in PBR Master node.
The preview window is missing in PBR Master node. Steps to repro:1. Open the attached project.2. Select "TestShaderGraph".3. Open Sh... Read more
Unity Hub opens when pressing the Collab / Services / Asset Store button
How to reproduce:1. Open a new Unity project.2. Press the "Collab" button or Window > Asset Store Expected result: Opens collab t... Read more
Inspector window is cleared when calling ApplyModifiedProperties() on a ...
How to reproduce:1. Open attached "InspectorApplyFocusBug.zip" project2. Go to Assets, double click on "Bug Prefab" to open it in Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window