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[Android] Assertion "(destWidth >= srcWidth && destHeight >= srcHeight)....
How to reproduce: 1. Open attached "Assertion" project and "SampleScene", notice it contains default Tree prefab 2. Observe the cons... Read more
[tvOS][GLES3] Survival Shooter Tutorial project renders black scene on A...
How to reproduce: 1. Open the attached project 2. Make sure that Auto Graphics API is disabled and only GLES3 is picked 3. Build and... Read more
[iOS 8][Metal] Lightweight RP template sample scene crashes at GetComput...
To reproduce: 1. Create new project with Lightweight RP template 2. Open sample scene 3. Set graphics API to Metal 4. Build and run ... Read more
[iOS] Visual artifacts when using LW RP in gamma colorspace on both Meta...
To reproduce: 1. Create a new project with Lightweight RP template or use QA's attached one 2. Make sure color space is set to gamm... Read more
[Builtin Modules] changing module state doesn't update the *.csproj file
-e: see title and thus visual studio won't know that the dll is no longer part of the project -repro: --have Visual Studio installe... Read more
Incorrect material is assigned to a specific FBX model's child object
To reproduce: 1. Open attached project 2. Place the FBX "switch_ZIE__EXT_alleDerivate_blade_RTTSWITCH_SW0 1" in the scene 3. Click ... Read more
Unity crashes when relatively large amount of objects collide at the sam...
How to reproduce: 1. Open the project from OwnCloud ("case_1029840-Project.zip"). 2. Press play. Expected result: Unity doesn't cra... Read more
Anima2D SpriteMesh turns into colorful cube when adding SpriteMesh from ...
How to reproduce: 1. Create new Unity Project 2. Go to Asset Store, then download and import Anima2D plugin 3. Import random picture... Read more
Two identical materials show different results
To reproduce: 1. Open the project, attached by the tester (materialsBug.zip) 2. Compare "Original" material with "HandmadeCopy" mat... Read more
Unity crashes in mono_method_signature_checked when creating a delegate ...
To reproduce: 1. Open the project, attached by the user (CrashTest.7z) 2. Open the "szene" scene 3. Enter Play mode Expected: the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders are shown with incorrect scale when observed through the Physics Debugger Collision Geometry view
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened