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0
votes
Fixed

Asset import crash _Uninit_move<unsigned char * __ptr64

2D

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Aug 10, 2016

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Version/s: 5.4.0f3

Repro steps: 1. Open "Dungeon Objects" project 2. Observe that Import window disappears while assets import, Unity uses a lot of mem... Read more

0
votes
Not Reproducible

Editor and Player have a ~250ms hard pause every few seconds on OSX

OSX

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Aug 30, 2016

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Version/s: 5.3.6p1

Steps to reproduce: 1) Create a new project or open the attached one. 2) Open Edit > Project Settings > Player Settings (or any othe... Read more

0
votes
Fixed

[WebGL] build & run fails to connect to localhost

WebGL

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Aug 31, 2016

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Version/s: 5.5.0a4

-e: see title, fails on Windows and OSX starting with 5.5.0a4 -repro --create empty new project --switch to WeGL --build and run --... Read more

0
votes
Fixed

local cache server fails with connection error

Editor - Other

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Aug 31, 2016

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Version/s: 5.5.0b2

-e: when enabling the local cache server the editor fails to connect to it throwing errors --this worked well in the dev-branch -r... Read more

1
votes
Fixed

Command buffer with texture array will not render 3rd pass

Graphics - General

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Aug 25, 2016

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Version/s: 5.4.0f3

Command buffer attached to the main camera, creates a temporary render target from a texture array in the provided shader. The first... Read more

0
votes
Not Reproducible

[Android] Screen corruption at a certain point in the game

Android

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Aug 30, 2016

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Version/s: 5.3.5p6

Steps to reproduce: 1) Download attached project 'pcb' and open in Unity. 2) Build and run on a device. 3) On title screen, mak... Read more

0
votes
Duplicate

Can't profile GPU when Graphics Jobs is enabled

Profiling

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Aug 25, 2016

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Version/s: 5.4.0p1

Steps to reproduce: 1. open any unity project 2. enable "Graphics jobs" 3. start profiler and add GPU profiling 4. enter play mode ... Read more

0
votes
Fixed

[HLAPI] netId returns 0 in OnDestroy() for server but correct for client

Networking

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Aug 28, 2016

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Version/s: 5.4.0p1

Steps to reproduce: 1. open attached project "NUP.zip" 2. connect 2 or 3 clients 3. disconnect with one of the clients Actual: cons... Read more

0
votes
Fixed

[Profiler]Color for 'Others' is similar to 'Scripts'

Profiling

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Aug 30, 2016

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Version/s: 5.5.0b1

[It is more like a future request] Steps to reproduce the issue. 1. Open any existing project or create a new one. 2. Open "Profile... Read more

0
votes
Won't Fix

Specular highlight appears pixelated if render path is set to Deferred

Camera

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Aug 31, 2016

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Version/s: 5.4.0f3

Repro steps: 1. Open "delme012345.zip" project 2. Load scene "UV1map" 3. Select Main Camera 4. Set Rendering Path to "Legacy Deferre... Read more

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