Search Issue Tracker

By Design

Votes

0

Found in

2017.4.0f1

2018.3.0a1

2018.3.0f2

2019.1.0a1

2019.2.0a1

Issue ID

1119515

Regression

No

Animation with "Copy From Other Avatar" Option gets the wrong Child Prefab when Animation is Imported separately from the Model

Animation

-

How to reproduce:
1. Open the attached "Neko No Tatakai.zip" Project
2. Navigate to Assets > Game Assets > Imported > Character > Mushy > Animations
3. Expand the "MushyRIG@Idle.fbx"
4. Observe the Child Objects
5. Press on the "MushyRIG@Idle.fbx"
6. Navigate to Import Settings > Animation
7. In the Bottom Right choose the MushyRIG as a Model of the Animation.

Expected Behavior: The Child Prefab of "MushyRIG@Idle.fbx" is "MushyRIG" and the RIG in the Animation is normal size
Actual Behavior: The Child Prefab of "MushyRIG@Idle.fbx" is "Hips" and the RIG in the Animation is larger than normal

Reproducible with: 2017.4.23f1, 2018.3.8f1, 2019.1.0b6, 2019.2.0a8

Note: If you change the Animation type to "Legacy", then change it back to "Generic" on the Model's ".fbx" Import Settings - the issue is gone

  1. Resolution Note:

    The Avatar generated by the source rig doesn't match the hierarchy of the rig in the Animation file. When used with matching hierarchies, everything plays nicely

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.