Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1119515
Regression
No
Animation with "Copy From Other Avatar" Option gets the wrong Child Prefab when Animation is Imported separately from the Model
How to reproduce:
1. Open the attached "Neko No Tatakai.zip" Project
2. Navigate to Assets > Game Assets > Imported > Character > Mushy > Animations
3. Expand the "MushyRIG@Idle.fbx"
4. Observe the Child Objects
5. Press on the "MushyRIG@Idle.fbx"
6. Navigate to Import Settings > Animation
7. In the Bottom Right choose the MushyRIG as a Model of the Animation.
Expected Behavior: The Child Prefab of "MushyRIG@Idle.fbx" is "MushyRIG" and the RIG in the Animation is normal size
Actual Behavior: The Child Prefab of "MushyRIG@Idle.fbx" is "Hips" and the RIG in the Animation is larger than normal
Reproducible with: 2017.4.23f1, 2018.3.8f1, 2019.1.0b6, 2019.2.0a8
Note: If you change the Animation type to "Legacy", then change it back to "Generic" on the Model's ".fbx" Import Settings - the issue is gone
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note:
The Avatar generated by the source rig doesn't match the hierarchy of the rig in the Animation file. When used with matching hierarchies, everything plays nicely