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Fixed in 2020.1.X

Votes

0

Found in

2018.3.0a5

2018.3.7f1

2019.1.0a1

2019.2.0a1

Issue ID

1134331

Regression

Yes

The small Capsule Collider is pushed through the Mesh when Collision with a fast moving bigger Capsule Collider occurs

Physics

-

How to reproduce:
1. Open the "t-15" Scene in the attached "PhysicsIssue.zip" Project
2. Enter Play Mode

Expected Behavior: The "Player" GameObject dies and lays on the ground
Actual Behavior: The "Player" GameObject dies and falls through the ground

Reproducible with: 2018.3.0a5, 2018.3.8f1, 2019.1.0b7, 2019.2.0a8
Not reproducible with: 2017.4.23f1, 2018.3.0a4

  1. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0a21

Comments (3)

  1. superdupergc

    Jun 14, 2019 15:28

    Upgrading to 2019.1.6f1 has fixed my physics issue, since i can select Rigidbody collision type -> continuous dynamic now. it doesn't force me to speculative anymore - so my players no longer get forced through walls!

  2. superdupergc

    May 11, 2019 04:44

    This issue is still present as of Unity 2019.1.2f1

  3. superdupergc

    Apr 06, 2019 15:38

    This also happens when a navmesh agent pushes a CharacterController into a corner, and then through the mesh collider walls (for instance, made with ProBuilder). It's a big deal for me, so I really hope this is fixed!

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