Search Issue Tracker
New MenuItem is created each time its name is changed when the name cont...
To reproduce: 1. Open the project, attached by tester (MenuItemBug.zip)2. Open the MenuItemTest script3. Add [MenuItem ("\\//")] to ... Read more
ArgumentException: Cannot set Request Header when trying to upload to Fi...
ArgumentException: Cannot set Request Header Content-Length - name contains illegal characters or is not user-overridable How to rep... Read more
error CS1525, while using ternary operator whitout spaces in a script
Reproduction steps: 1. Open attached project. Expected: no errorsActual: 2 errors:Assets/TestError.cs(14,15): error CS1525: Unexpect... Read more
Duplicate packages appear when creating new project and adding asset pac...
To reproduce:1. Open Unity and download any asset from the store, close Unity2. Find location of a downloaded package in PC storage ... Read more
Material information is not updated correctly when rebuilding asset bundle
Reproduction steps:1. Open project attached(Bundle.zip)2. Build asset bundle (Menu/Demo/Build).3. Press play. <-- Instantiated ob... Read more
Serialization fails on an serializable class defined internally to a wra...
How to reproduce:1. Open user attached project2. Enter playmode - Notice 'All good' in console 3. While in playmode, edit the Serial... Read more
Instanced prefab rotation transform does not revert to prefab values
To reproduce:1. Open project attached by the user2. Open scene "main"3. In the hierarchy window select Parent1 GameObject, expand it... Read more
NetworkManager allows adding a game object with NetworkIdentity instead ...
NetworkManager allows adding a game object with NetworkIdentity instead of prefab 1. What happenedUser is able to add game object wi... Read more
Meshes lose vertex color in builds with Static Batching enabled when cer...
To reproduce: 1. Download and open project from comment (repro914736_smallrepro.zip)2. Open "intro_ext" scene.3. Notice white X form... Read more
Error 'No texture data available to upload' when using external textures...
Reproduction steps:1. Open project attached (ExternalTextureBug.zip).2. Open script "UseRenderingPlugin.cs".3. Uncomment line 52.4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used